Owner
The owner of the newly created component (must be set/valid)
Rig Element Key
(Type=Bone,Name="")
SolverSettings
Settings for the physics solver that will be added
Rig Physics Solver Settings
(bAutomaticallyAddPhysicsBodyComponents=True,SimulationSpace=Component,CollisionSpace=Component,SpaceBone=(Type=None,Name=""),Collision=(Boxes=,Spheres=,Capsules=,Convexes=,Material=(Friction=1.000000,Restitution=1.000000,FrictionCombineMode=Multiply,RestitutionCombineMode=Multiply)),Gravity=(X=0.000000,Y=0.000000,Z=-981.000000),WorldCollisionType=None,bWorldCollisionIncludePhysics=True,bWorldCollisionIncludeQuery=False,bWorldCollisionIncludeProbe=False,WorldCollisionBoundsExpansion=1.100000,PositionIterations=8,VelocityIterations=4,ProjectionIterations=1,MaxNumRollingAverageStepTimes=1,CollisionBoundsExpansion=2.000000,BoundsVelocityMultiplier=1.000000,MaxVelocityBoundsExpansion=25.000000,MaxDepenetrationVelocity=0.000000,FixedTimeStep=0.020000,MaxTimeSteps=10,MaxDeltaTime=1.000000,bUseLinearJointSolver=True,bSolveJointPositionsLast=True,bUseManifolds=True,bAllowCCD=False,bResetFromPosition=False,PositionThresholdForReset=10000.000000,bResetFromKinematicSpeed=False,KinematicSpeedThresholdForReset=5000.000000,bResetFromKinematicAcceleration=False,KinematicAccelerationThresholdForReset=100000.000000,bResetFromEvaluationInterval=False,EvaluationIntervalThresholdForReset=0.100000)
TeleportDetection
Per-channel teleport-detection thresholds applied to raw simulation-space deltas.
Rig Physics Teleport Detection Settings
(bFromPositionChange=True,PositionChangeThreshold=100.000000,bFromLinearAcceleration=True,LinearAccelerationThreshold=100000.000000,bFromOrientationChange=True,OrientationChangeThreshold=30.000000,bFromAngularAcceleration=True,AngularAccelerationThreshold=100000.000000)
SpaceMotion
Conditioning of simulation-space velocity/acceleration plus nested inertial-force gain and drag.
Rig Physics Simulation Space Motion
(ScaleAndClampingSpace=Component,LinearMotionScale=(X=1.000000,Y=1.000000,Z=1.000000),bClampLinearVelocity=False,MaxLinearVelocityClamp=(X=10000.000000,Y=10000.000000,Z=10000.000000),bClampLinearAcceleration=False,MaxLinearAccelerationClamp=(X=10000.000000,Y=10000.000000,Z=10000.000000),AngularMotionScale=1.000000,bClampAngularVelocity=False,MaxAngularVelocityClamp=720.000000,bClampAngularAcceleration=False,MaxAngularAccelerationClamp=7200.000000,InertialForces=(Amount=1.000000,LinearEulerAmount=1.000000,AngularEulerAmount=1.000000,CentrifugalAmount=1.000000,CoriolisAmount=1.000000),Drag=(LinearDragMultiplier=1.000000,AngularDragMultiplier=1.000000,ExternalLinearDrag=(X=0.000000,Y=0.000000,Z=0.000000),ExternalVelocitySpace=World,ExternalLinearVelocity=(X=0.000000,Y=0.000000,Z=0.000000),ExternalAngularVelocity=(X=0.000000,Y=0.000000,Z=0.000000),ExternalTurbulenceVelocity=(X=0.000000,Y=0.000000,Z=0.000000)))