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API > API/Plugins > API/Plugins/ControlRigPhysics
Adds a new physics solver as a component on the owner element. Note: This node only runs during the construction event (before physics instantiation, after which this data is frozen).
| Name | FRigUnit_SpawnPhysicsSolver |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsSolverExecution.h |
| Include Path | #include "RigPhysicsSolverExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Physics Solver", Keywords="Add,Construction,Create,New,Simulation", Varying))
struct FRigUnit_SpawnPhysicsSolver : public FRigUnit_PhysicsBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_PhysicsBaseMutable → FRigUnit_SpawnPhysicsSolver
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SpawnPhysicsSolver() |
RigPhysicsSolverExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Owner | FRigElementKey | The owner of the newly created component (must be set/valid) | RigPhysicsSolverExecution.h |
|
| PhysicsSolverComponentKey | FRigComponentKey | The component key of the solver that has been added. | RigPhysicsSolverExecution.h |
|
| SolverSettings | FRigPhysicsSolverSettings | Settings for the physics solver that will be added. | RigPhysicsSolverExecution.h |
|
| SpaceMotion | FRigPhysicsSimulationSpaceMotion | Conditioning of simulation-space velocity/acceleration plus nested inertial-force gain and drag. | RigPhysicsSolverExecution.h |
|
| TeleportDetection | FRigPhysicsTeleportDetectionSettings | Per-channel teleport-detection thresholds applied to raw simulation-space deltas. | RigPhysicsSolverExecution.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigPhysicsSolverExecution.h |