Navigation
API > API/Plugins > API/Plugins/ControlRigPhysics
Per-channel teleport-detection thresholds applied to raw simulation-space deltas. When any enabled threshold is crossed, the solver zeroes velocities/accelerations for the frame without resetting the simulation pose.
| Name | FRigPhysicsTeleportDetectionSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsData.h |
| Include Path | #include "RigPhysicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigPhysicsTeleportDetectionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularAccelerationThreshold | float | If the angular acceleration (deg/s/s) is above this threshold, the movement is treated as a teleport. | RigPhysicsData.h |
|
| bFromAngularAcceleration | bool | RigPhysicsData.h |
|
|
| bFromLinearAcceleration | bool | RigPhysicsData.h |
|
|
| bFromOrientationChange | bool | RigPhysicsData.h |
|
|
| bFromPositionChange | bool | RigPhysicsData.h |
|
|
| LinearAccelerationThreshold | float | If the linear acceleration is above this threshold, the movement is treated as a teleport. | RigPhysicsData.h |
|
| OrientationChangeThreshold | float | If the angular change (degrees) is above this threshold, the movement is treated as a teleport. | RigPhysicsData.h |
|
| PositionChangeThreshold | float | If the linear position change (cm) is above this threshold, the movement is treated as a teleport. | RigPhysicsData.h |
|