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API > API/Runtime > API/Runtime/SlateBaseRenderer
| Name | USlateFXBaseSubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateBaseRenderer/Public/FX/SlateFXBaseSubsystem.h |
| Include Path | #include "FX/SlateFXBaseSubsystem.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Slate FX Subsystem")
class USlateFXBaseSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → USlateFXBaseSubsystem
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USlatePostBufferProcessor * GetSlatePostProcessor
(
ESlatePostRT InPostBufferBit |
Get post processor for a particular post buffer index, if it exists | FX/SlateFXBaseSubsystem.h |
|
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
FX/SlateFXBaseSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
FX/SlateFXBaseSubsystem.h | ||
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
FX/SlateFXBaseSubsystem.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnCleanupProcessors() |
Called during world cleanup to allow subclasses to release renderer-specific resources | FX/SlateFXBaseSubsystem.h | |
virtual void OnInitProcessors() |
Called during world initialization to allow subclasses to populate SlatePostBufferProcessors | FX/SlateFXBaseSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static USlatePostBufferProcessor * GetPostProcessor
(
ESlatePostRT InSlatePostBufferBit |
Get post processor for a particular post buffer index, if it exists | FX/SlateFXBaseSubsystem.h |