USubsystem

Subsystems are auto instanced classes that share the lifetime of certain engine constructs Currently supported Subsystem lifetimes are: Engine -> inherit [UEngineSubsystem](API\Runtime\Engine\UEngineSubsystem) Editor -> inherit UEditorSubsystem GameInstance -> inherit [UGameInstanceSubsystem](API\Runtime\Engine\UGameInstanceSubsystem) World -> inherit [UWorldSubsystem](API\Runtime\Engine\UWorldSubsystem) LocalPlayer -> inherit [ULocalPlayerSubsystem](API\Runtime\Engine\ULocalPlayerSubsystem)