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API > API/Runtime > API/Runtime/SignalProcessing
| Name | IDiscretePanner |
| Type | struct |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Vbap.h |
| Include Path | #include "DSP/Vbap.h" |
Syntax
struct IDiscretePanner
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDiscretePanner() |
DSP/Vbap.h |
Structs
| Name | Remarks |
|---|---|
| FInputParams | |
| FOutputParams | |
| FPanResult | |
| FSpeaker |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ComputeGains
(
const FInputParams& InParams, |
DSP/Vbap.h |
Public Virtual
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector3f SphericalToUnitCartesian
(
const float InAzimuth, |
DSP/Vbap.h |