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API > API/Runtime > API/Runtime/SignalProcessing
| Name | FVBap2D |
| Type | class |
| Header File | /Engine/Source/Runtime/SignalProcessing/Public/DSP/Vbap.h |
| Include Path | #include "DSP/Vbap.h" |
Syntax
class FVBap2D : public Audio::IDiscretePanner
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVBap2D
(
const TArray< FSpeaker >& InSpeaker |
DSP/Vbap.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FVBap2D() |
DSP/Vbap.h |
Structs
| Name | Remarks |
|---|---|
| FSpan |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxAzimuth | float | DSP/Vbap.h | ||
| MinAzimuth | float | DSP/Vbap.h | ||
| Spans | TArray< FSpan > | DSP/Vbap.h |
Functions
Public
Public Virtual
Overridden from IDiscretePanner
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ComputeGains
(
const FInputParams& InParams, |
DSP/Vbap.h |