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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSceneUniformBufferTypeRegistry
| Name | FImpl |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Private/SceneUniformBuffer.cpp |
| Include Path | #include "SceneUniformBuffer.cpp" |
Syntax
class FImpl
Constants
| Name | Type | Remarks | Include Path | | --- | --- | --- | --- |Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShaderParametersMetadata * BuildStructMetadata() |