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Collects scene UB members during static initialization, and uses these to construct the buffer layout during Main.
| |
|
| Name |
FSceneUniformBufferTypeRegistry |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include Path |
#include "SceneUniformBuffer.h" |
Syntax
class FSceneUniformBufferTypeRegistry
Classes
Structs
Typedefs
| Name |
Type |
Remarks |
Include Path |
| FMemberId |
int |
|
SceneUniformBuffer.h |
Functions
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static FMemberId RegisterMember
(
const TCHAR* Name,
const FShaderParametersMetadata& StructMetadata,
FShaderParameterStructConstructor DefaultValueConstructor
)
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Must be called during static initialization. |
SceneUniformBuffer.h |
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