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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderMapAssetAssociations
| |
|
| Name |
FAssociatedAssetData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderMapAssetAssociation.h |
| Include Path |
#include "ShaderMapAssetAssociation.h" |
Syntax
struct FAssociatedAssetData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bReferencedByOplog |
bool |
These reference flags are transient. |
ShaderMapAssetAssociation.h |
|
| bReferencedByStaging |
bool |
Set to true if the Asset is needed for runtime and staging, and should therefore be added to the staging artifacts. |
ShaderMapAssetAssociation.h |
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| LatestSource |
ECookShaderLibrarySource |
|
ShaderMapAssetAssociation.h |
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| ShaderMaps |
TArray< FShaderHash > |
|
ShaderMapAssetAssociation.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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This->LatestSource = NewestOf(LatestSource, InCookSource). |
ShaderMapAssetAssociation.h |
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