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Hash type used for identifying compiled shaders and shader maps in shader libraries. We inherit from FHashType rather than just directly aliasing so the type is forward-declarable.
| Name | FShaderHash |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Hash/ShaderHash.h |
| Include Path | #include "Hash/ShaderHash.h" |
Syntax
struct FShaderHash : public FXxHash64
Inheritance Hierarchy
- FXxHash64 → FShaderHash
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderHash () |
Hash/ShaderHash.h | ||
FShaderHash
(
const FHashType& Other |
Hash/ShaderHash.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderHash & operator=
(
const FHashType& Other |
Hash/ShaderHash.h |