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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderGlobalDefines
Overloads
Name
Remarks
Include Path
Unreal Specifiers
Explicitly-defaulted ctors & assignment operators are needed temporarily due to deprecation of LegacyGBufferFormat/bNeedVelocityDepth fields.
ShaderMaterial.h
ShaderMaterial.h
ShaderMaterial.h
FShaderGlobalDefines()
Description
Explicitly-defaulted ctors & assignment operators are needed temporarily due to deprecation of LegacyGBufferFormat/bNeedVelocityDepth fields. These can be removed along with the fields in 5.9
Name
FShaderGlobalDefines
Type
function
Header File
/Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h
Include Path
#include "ShaderMaterial.h"
FShaderGlobalDefines()
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FShaderGlobalDefines(FShaderGlobalDefines &&)
Name
FShaderGlobalDefines
Type
function
Header File
/Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h
Include Path
#include "ShaderMaterial.h"
FShaderGlobalDefines
(
FShaderGlobalDefines &&
)
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FShaderGlobalDefines(const FShaderGlobalDefines &)
Name
FShaderGlobalDefines
Type
function
Header File
/Engine/Source/Runtime/RenderCore/Public/ShaderMaterial.h
Include Path
#include "ShaderMaterial.h"
FShaderGlobalDefines
(
const FShaderGlobalDefines &
)
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