| ALLOW_STATIC_LIGHTING |
bool |
|
ShaderMaterial.h |
|
| bNeedVelocityDepth |
bool |
|
ShaderMaterial.h |
|
| bSupportsDualBlending |
bool |
|
ShaderMaterial.h |
|
| CLEAR_COAT_BOTTOM_NORMAL |
bool |
|
ShaderMaterial.h |
|
| COMPILE_SHADERS_FOR_DEVELOPMENT_ALLOWED |
bool |
This is a sepcial one. |
ShaderMaterial.h |
|
| DXT5_NORMALMAPS |
bool |
|
ShaderMaterial.h |
|
| EARLY_Z_PASS_ONLY_MATERIAL_MASKING |
bool |
|
ShaderMaterial.h |
|
| FORWARD_SHADING |
bool |
|
ShaderMaterial.h |
|
| GBUFFER_HAS_TANGENT |
bool |
|
ShaderMaterial.h |
|
| GBUFFER_HAS_VELOCITY |
bool |
|
ShaderMaterial.h |
|
| IRIS_NORMAL |
bool |
|
ShaderMaterial.h |
|
| LegacyGBufferFormat |
int |
|
ShaderMaterial.h |
|
| PLATFORM_ALLOW_SCENE_DATA_COMPRESSED_TRANSFORMS |
bool |
|
ShaderMaterial.h |
|
| PLATFORM_SUPPORTS_DISTANCE_FIELDS |
bool |
|
ShaderMaterial.h |
|
| PLATFORM_SUPPORTS_PER_PIXEL_DBUFFER_MASK |
bool |
|
ShaderMaterial.h |
|
| PLATFORM_SUPPORTS_RENDERTARGET_WRITE_MASK |
bool |
|
ShaderMaterial.h |
|
| PLATFORM_SUPPORTS_SHADER_BUNDLE_DISPATCH |
bool |
|
ShaderMaterial.h |
|
| PLATFORM_SUPPORTS_SHADER_ROOT_CONSTANTS |
bool |
|
ShaderMaterial.h |
|
| PROJECT_ALLOW_GLOBAL_CLIP_PLANE |
bool |
|
ShaderMaterial.h |
|
| PROJECT_EXPFOG_MATCHES_VFOG |
bool |
|
ShaderMaterial.h |
|
| PROJECT_MOBILE_DISABLE_VERTEX_FOG |
bool |
|
ShaderMaterial.h |
|
| PROJECT_SUPPORT_SKY_ATMOSPHERE |
bool |
|
ShaderMaterial.h |
|
| PROJECT_SUPPORT_SKY_ATMOSPHERE_AFFECTS_HEIGHFOG |
bool |
|
ShaderMaterial.h |
|
| PROJECT_VERTEX_FOGGING_FOR_OPAQUE |
bool |
|
ShaderMaterial.h |
|
| SELECTIVE_BASEPASS_OUTPUTS |
bool |
|
ShaderMaterial.h |
|
| SUPPORT_CLOUD_SHADOW_ON_FORWARD_LIT_TRANSLUCENT |
bool |
|
ShaderMaterial.h |
|
| SUPPORT_CLOUD_SHADOW_ON_SINGLE_LAYER_WATER |
bool |
|
ShaderMaterial.h |
|
| SUPPORT_PRIMITIVE_ALPHA_HOLDOUT |
bool |
|
ShaderMaterial.h |
|
| USE_DBUFFER |
bool |
|
ShaderMaterial.h |
|
| USES_BASE_PASS_VELOCITY |
bool |
|
ShaderMaterial.h |
|