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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FQueuedChunk
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQueuedChunk () |
MassProcessingQueueTypes.h | ||
FQueuedChunk
(
FQueuedChunk&& Other |
MassProcessingQueueTypes.h | ||
FQueuedChunk
(
const FQueuedChunk& |
MassProcessingQueueTypes.h | ||
FQueuedChunk
(
FProcessorWorker* InOwningProcessorWorker, |
MassProcessingQueueTypes.h |
FQueuedChunk()
| Name | FQueuedChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingQueueTypes.h |
| Include Path | #include "MassProcessingQueueTypes.h" |
FQueuedChunk()
FQueuedChunk(FQueuedChunk &&)
| Name | FQueuedChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingQueueTypes.h |
| Include Path | #include "MassProcessingQueueTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingQueueTypes.cpp |
FQueuedChunk
(
FQueuedChunk && Other
)
FQueuedChunk(const FQueuedChunk &)
| Name | FQueuedChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingQueueTypes.h |
| Include Path | #include "MassProcessingQueueTypes.h" |
FQueuedChunk
(
const FQueuedChunk &
)
FQueuedChunk(FProcessorWorker *, FMassChunkProcessingQueueParams &&)
| Name | FQueuedChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingQueueTypes.h |
| Include Path | #include "MassProcessingQueueTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingQueueTypes.cpp |
FQueuedChunk
(
FProcessorWorker * InOwningProcessorWorker,
FMassChunkProcessingQueueParams && InParams
)