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Hit proxy to use along with the FMassTypeElementFragment
| Name | HTypeElementHandleHitProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineMeshFragments.h |
| Include Path | #include "Mesh/MassEngineMeshFragments.h" |
Syntax
struct HTypeElementHandleHitProxy : public HHitProxy
Inheritance Hierarchy
- TAtomicRefCount → FRefCountedObject → HHitProxy → HTypeElementHandleHitProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HTypeElementHandleHitProxy
(
const FTypedElementHandle& InElementHandle |
Mesh/MassEngineMeshFragments.h | ||
HTypeElementHandleHitProxy
(
const FTypedElementHandle& InElementHandle, |
Mesh/MassEngineMeshFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElementHandle | FTypedElementHandle | Mesh/MassEngineMeshFragments.h | ||
| MaterialIndex | int32 | Mesh/MassEngineMeshFragments.h | ||
| SectionIndex | int32 | Mesh/MassEngineMeshFragments.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual HHitProxyType * GetType() |
Mesh/MassEngineMeshFragments.h |
Overridden from HHitProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AlwaysAllowsTranslucentPrimitives() |
Mesh/MassEngineMeshFragments.h | ||
virtual FTypedElementHandle GetElementHandle() |
Mesh/MassEngineMeshFragments.h | ||
virtual EMouseCursor::Type GetMouseCursor() |
Mesh/MassEngineMeshFragments.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
Mesh/MassEngineMeshFragments.h |