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Const shared fragment holding a pointer to the static mesh associated to the entity
| Name | FMassStaticMeshFragment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineMeshFragments.h |
| Include Path | #include "Mesh/MassEngineMeshFragments.h" |
Syntax
USTRUCT ()
struct FMassStaticMeshFragment : public FMassConstSharedFragment
Inheritance Hierarchy
- FMassElement → FMassConstSharedFragment → FMassStaticMeshFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Mesh/MassEngineMeshFragments.h | |||
FMassStaticMeshFragment
(
TNotNull< const UStaticMesh* > InMesh |
Mesh/MassEngineMeshFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mesh | TWeakObjectPtr< const UStaticMesh > | Mesh/MassEngineMeshFragments.h |
|