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Fragment holding rendering information for a instanced static mesh
| Name | FMassRenderISMFragment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineMeshFragments.h |
| Include Path | #include "Mesh/MassEngineMeshFragments.h" |
Syntax
USTRUCT ()
struct FMassRenderISMFragment : public FMassFragment
Inheritance Hierarchy
- FMassElement → FMassFragment → FMassRenderISMFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Mesh/MassEngineMeshFragments.h | |||
FMassRenderISMFragment
(
const TSharedRef< FInstancedStaticMeshSceneProxyDesc >& InInstancedStaticMeshSceneProxyDesc |
Mesh/MassEngineMeshFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalRandomSeeds | TArray< FInstancedStaticMeshRandomSeed > | Mesh/MassEngineMeshFragments.h | ||
| InstancedStaticMeshSceneProxyDesc | TSharedPtr< FInstancedStaticMeshSceneProxyDesc > | Mesh/MassEngineMeshFragments.h | ||
| InstancingRandomSeed | int32 | Mesh/MassEngineMeshFragments.h | ||
| PerInstanceHitProxy | TSparseArray< TRefCountPtr< HTypeElementHandleHitProxy > > | Mesh/MassEngineMeshFragments.h | ||
| PerInstanceSMCustomData | TArray< float > | Mesh/MassEngineMeshFragments.h | ||
| PerInstanceSMData | TSparseArray< FInstancedStaticMeshInstanceData > | Mesh/MassEngineMeshFragments.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStaticMesh * GetStaticMesh () |
Mesh/MassEngineMeshFragments.h | ||
const UStaticMesh * GetStaticMesh () |
Mesh/MassEngineMeshFragments.h |