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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/FSceneSnapQueryTargetHandler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ESceneSnapQueryTargetResult SnapPosition
(
const FSceneSnapQueryRequest& InRequest, |
SceneQueries/SceneSnappingManager.h | ||
virtual ESceneSnapQueryTargetResult SnapPosition
(
const FVector& InPosition, |
SceneQueries/SceneSnappingManager.h |
SnapPosition(const FSceneSnapQueryRequest &, TArray< FSceneSnapQueryResult > &)
| Name | SnapPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/SceneQueries/SceneSnappingManager.cpp |
virtual ESceneSnapQueryTargetResult SnapPosition
(
const FSceneSnapQueryRequest & InRequest,
TArray < FSceneSnapQueryResult > & OutResults
) const
SnapPosition(const FVector &, FVector &, const EAxisList::Type)
| Name | SnapPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
virtual ESceneSnapQueryTargetResult SnapPosition
(
const FVector & InPosition,
FVector & OutSnappedPosition,
const EAxisList::Type InAxisList
) const