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A custom query target implementation, allowing extensibility and handling of custom targets not defined in the ESceneSnapQueryTargetType enum.
| Name | FSceneSnapQueryTargetHandler |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
Syntax
class FSceneSnapQueryTargetHandler
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSceneSnapQueryTargetHandler() |
SceneQueries/SceneSnappingManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetName | FName | Unique query target name, ie. "Grid" | SceneQueries/SceneSnappingManager.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ESceneSnapQueryTargetType GetTargetTypes() |
SceneQueries/SceneSnappingManager.h | ||
virtual bool IsQueryTypeSupported
(
const ESceneSnapQueryType InQueryType |
Returns true if the given query type can -ever- be supported, regardless of any variable state. | SceneQueries/SceneSnappingManager.h | |
virtual ESceneSnapQueryTargetResult SnapPosition
(
const FSceneSnapQueryRequest& InRequest, |
SceneQueries/SceneSnappingManager.h | ||
virtual ESceneSnapQueryTargetResult SnapPosition
(
const FVector& InPosition, |
SceneQueries/SceneSnappingManager.h | ||
virtual ESceneSnapQueryTargetResult SnapPositionAxis
(
const double InAxisValue, |
SceneQueries/SceneSnappingManager.h | ||
virtual ESceneSnapQueryTargetResult SnapRotation
(
const FSceneSnapQueryRequest& InRequest, |
SceneQueries/SceneSnappingManager.h | ||
virtual ESceneSnapQueryTargetResult SnapRotation
(
const FQuat& InRotation, |
SceneQueries/SceneSnappingManager.h | ||
virtual ESceneSnapQueryTargetResult SnapRotationAxisAngle
(
const double& InAngle, |
SceneQueries/SceneSnappingManager.h | ||
virtual ESceneSnapQueryTargetResult SnapScale
(
const FSceneSnapQueryRequest& InRequest, |
SceneQueries/SceneSnappingManager.h | ||
virtual ESceneSnapQueryTargetResult SnapScale
(
const FVector& InScale, |
SceneQueries/SceneSnappingManager.h | ||
virtual ESceneSnapQueryTargetResult SnapScaleAxis
(
const double InAxisValue, |
SceneQueries/SceneSnappingManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSceneSnapQueryTargetHandler& InOther |
SceneQueries/SceneSnappingManager.h | ||
bool operator==
(
const FSceneSnapQueryTargetHandler& InOther |
SceneQueries/SceneSnappingManager.h |