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API > API/Runtime > API/Runtime/GameplayTags
Simple struct for a table row in the restricted gameplay tag table and element in the ini list
| Name | FRestrictedGameplayTagTableRow |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
| Include Path | #include "GameplayTagsManager.h" |
Syntax
USTRUCT ()
struct FRestrictedGameplayTagTableRow : public FGameplayTagTableRow
Inheritance Hierarchy
- FTableRowBase → FGameplayTagTableRow → FRestrictedGameplayTagTableRow
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructors | GameplayTagsManager.h | ||
FRestrictedGameplayTagTableRow
(
FRestrictedGameplayTagTableRow const& Other |
GameplayTagsManager.h | ||
FRestrictedGameplayTagTableRow
(
FName InTag, |
GameplayTagsManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowNonRestrictedChildren | bool | Tag specified in the table | GameplayTagsManager.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FRestrictedGameplayTagTableRow const& Other |
GameplayTagsManager.h | ||
FRestrictedGameplayTagTableRow & operator=
(
FRestrictedGameplayTagTableRow const& Other |
Assignment/Equality operators | GameplayTagsManager.h | |
bool operator==
(
FRestrictedGameplayTagTableRow const& Other |
GameplayTagsManager.h |