Navigation
API > API/Runtime > API/Runtime/GameplayTags
Simple struct for a table row in the gameplay tag table and element in the ini list
| Name | FGameplayTagTableRow |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
| Include Path | #include "GameplayTagsManager.h" |
Syntax
USTRUCT ()
struct FGameplayTagTableRow : public FTableRowBase
Inheritance Hierarchy
- FTableRowBase → FGameplayTagTableRow
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructors | GameplayTagsManager.h | ||
FGameplayTagTableRow
(
FGameplayTagTableRow const& Other |
GameplayTagsManager.h | ||
FGameplayTagTableRow
(
FName InTag, |
GameplayTagsManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DevComment | FString | Developer comment clarifying the usage of a particular tag, not user facing | GameplayTagsManager.h |
|
| Tag | FName | Tag specified in the table | GameplayTagsManager.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FGameplayTagTableRow const& Other |
GameplayTagsManager.h | ||
FGameplayTagTableRow & operator=
(
FGameplayTagTableRow const& Other |
Assignment/Equality operators | GameplayTagsManager.h | |
bool operator==
(
FGameplayTagTableRow const& Other |
GameplayTagsManager.h |