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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorldPartition
Struct of optional parameters passed to SetupHLODActors function.
| Name | FSetupHLODActorsParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartition.h |
| Include Path | #include "WorldPartition/WorldPartition.h" |
Syntax
struct FSetupHLODActorsParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetupHLODActorsParams() |
WorldPartition/WorldPartition.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConsiderUnsavedHLODActors | bool | WorldPartition/WorldPartition.h | ||
| bReportOnly | bool | WorldPartition/WorldPartition.h | ||
| bSaveActors | bool | WorldPartition/WorldPartition.h | ||
| Filters | TArray< TSharedPtr< IHLODCreationFilter > > | WorldPartition/WorldPartition.h | ||
| OutAdditionalWorldPartitionsForStandaloneHLOD | TArray< TObjectPtr< UWorldPartition > > | WorldPartition/WorldPartition.h | ||
| SourceControlHelper | ISourceControlHelper * | WorldPartition/WorldPartition.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetupHLODActorsParams & SetConsiderUnsavedHLODActors
(
bool bInConsiderUnsavedHLODActors |
WorldPartition/WorldPartition.h | ||
FSetupHLODActorsParams & SetFilters
(
const TArray< TSharedPtr< IHLODCreationFilter > >& InFilters |
WorldPartition/WorldPartition.h | ||
FSetupHLODActorsParams & SetReportOnly
(
bool bInReportOnly |
WorldPartition/WorldPartition.h | ||
FSetupHLODActorsParams & SetSaveActors
(
bool bInSaveActors |
WorldPartition/WorldPartition.h | ||
FSetupHLODActorsParams & SetSourceControlHelper
(
ISourceControlHelper* InSourceControlHelper |
WorldPartition/WorldPartition.h |