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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/URectLightComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRectLightSceneProxyDesc BuildSceneProxyDesc
(
const URectLightComponent& InLightComponent |
Components/RectLightComponent.h | ||
static void BuildSceneProxyDesc
(
const URectLightComponent& InLightComponent, |
Components/RectLightComponent.h |
BuildSceneProxyDesc(const URectLightComponent &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/RectLightComponent.h |
| Include Path | #include "Components/RectLightComponent.h" |
static FRectLightSceneProxyDesc BuildSceneProxyDesc
(
const URectLightComponent & InLightComponent
)
BuildSceneProxyDesc(const URectLightComponent &, FRectLightSceneProxyDesc &)
| Name | BuildSceneProxyDesc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/RectLightComponent.h |
| Include Path | #include "Components/RectLightComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/RectLightComponent.cpp |
static void BuildSceneProxyDesc
(
const URectLightComponent & InLightComponent,
FRectLightSceneProxyDesc & OutProxyDesc
)