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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UInstancedSkinnedMeshComponent
| |
|
| Name |
FBoneAttachmentSocketRef |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/InstancedSkinnedMeshComponent.h |
| Include Path |
#include "Components/InstancedSkinnedMeshComponent.h" |
Syntax
struct FBoneAttachmentSocketRef
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bNeedsResolve |
bool |
|
Components/InstancedSkinnedMeshComponent.h |
|
| Parent |
TWeakObjectPtr< UInstancedSkinnedMeshComponent > |
|
Components/InstancedSkinnedMeshComponent.h |
|
| RefCount |
int32 |
|
Components/InstancedSkinnedMeshComponent.h |
|
| Resolved |
FBoneAttachmentSocket |
Resolved socket data, populated at acquire time or lazily on first flush. |
Components/InstancedSkinnedMeshComponent.h |
|
| SocketName |
FName |
|
Components/InstancedSkinnedMeshComponent.h |
|