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Fully resolved bone attachment socket data for the render thread.
| Name | FBoneAttachmentSocket |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkinningSceneExtensionProxy.h |
| Include Path | #include "SkinningSceneExtensionProxy.h" |
Syntax
struct FBoneAttachmentSocket
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoneAttachmentSocket() |
SkinningSceneExtensionProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndex | uint16 | SkinningSceneExtensionProxy.h | ||
| ParentComponentId | FPrimitiveComponentId | SkinningSceneExtensionProxy.h | ||
| RefPoseMatrix | FMatrix3x4 | SkinningSceneExtensionProxy.h | ||
| Rotation | FQuat4f | SkinningSceneExtensionProxy.h | ||
| Translation | FVector3f | SkinningSceneExtensionProxy.h |