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| Type | Name | Description | |
|---|---|---|---|
| Position | SHADER_PARAMETER_SRV
(
Buffer< float >, |
||
| VertexFetch_Parameters LODLightmapDataIndex VertexFetch_PositionBuffer VertexFetch_PackedTangentsBuf... | SHADER_PARAMETER_SRV
(
Buffer< float >, |
||
| LightMapTexture AOMaterialMaskTexture VTLightMapTexture | SHADER_PARAMETER_SRV
(
Texture2D< float4 >, |
||
| LightMapTexture AOMaterialMaskTexture VTLightMapTexture VTSkyOcclusionTexture | SHADER_PARAMETER_SRV
(
Texture2D< float4 >, |
||
| TranslatedWorldToClip ClipToRelativeWorld ViewToTranslatedWorld CameraViewToTranslatedWorld ViewToCl... | SHADER_PARAMETER_SRV
(
StructuredBuffer< float4 >, |
Atmosphere. | |
| TranslatedWorldToClip ClipToRelativeWorld ViewToTranslatedWorld CameraViewToTranslatedWorld ViewToCl... | SHADER_PARAMETER_SRV
(
Buffer< float4 >, |
Rect light atlas. | |
| TranslatedWorldToClip ClipToRelativeWorld ViewToTranslatedWorld CameraViewToTranslatedWorld ViewToCl... | SHADER_PARAMETER_SRV
(
Buffer< float >, |
||
| TranslatedWorldToClip ClipToRelativeWorld ViewToTranslatedWorld CameraViewToTranslatedWorld ViewToCl... | SHADER_PARAMETER_SRV
(
Buffer< float >, |
Ray tracing. | |
| Position TangentX | SHADER_PARAMETER_SRV
(
Buffer< half4 >, |
||
| Position TangentX Color | SHADER_PARAMETER_SRV
(
Buffer< float >, |
||
| VertexFetch_Parameters VertexFetch_TexCoordBuffer | SHADER_PARAMETER_SRV
(
Buffer< float >, |
||
| VertexFetch_Parameters VertexFetch_TexCoordBuffer VertexFetch_PackedTangentsBuffer | SHADER_PARAMETER_SRV
(
Buffer< float4 >, |
||
| VertexFetch_BoneTransformBuffer | SHADER_PARAMETER_SRV
(
Buffer< float4 >, |
||
| VertexFetch_Parameters LODLightmapDataIndex | SHADER_PARAMETER_SRV
(
Buffer< float2 >, |
||
| VertexFetch_Parameters LODLightmapDataIndex VertexFetch_PositionBuffer | SHADER_PARAMETER_SRV
(
Buffer< float >, |
||
| VertexFetch_Parameters LODLightmapDataIndex VertexFetch_PositionBuffer VertexFetch_PackedTangentsBuf... | SHADER_PARAMETER_SRV
(
Buffer< float4 >, |