Navigation
API > API/Runtime > API/Runtime/Engine
| Name | IPhysicsReplicationAsync |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplicationInterface.h |
| Include Path | #include "PhysicsReplicationInterface.h" |
Syntax
class IPhysicsReplicationAsync
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPhysicsReplicationAsync() |
PhysicsReplicationInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddResimulationRequest_Internal
(
const float DeltaSeconds |
Add potential resimulation request from the physics replication | PhysicsReplicationInterface.h | |
void RegisterSettings
(
Chaos::FConstPhysicsObjectHandle PhysicsObject, |
PhysicsReplicationInterface.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TWeakPtr< FParticleSimDecaySettings > FindOrAddParticleSimDecaySettings
(
Chaos::FConstPhysicsObjectHandle PhysicsObject |
Return a writable entry in the per-particle SimulationDecay settings map. | PhysicsReplicationInterface.h | |
virtual int32 GetNetworkPhysicsTickOffset_Internal() |
Get the network physics tick offset on the physics thread | PhysicsReplicationInterface.h | |
virtual void RegisterSettings
(
Chaos::FConstPhysicsObjectHandle PhysicsObject, |
PhysicsReplicationInterface.h | ||
virtual void RemoveParticleSimDecaySettings
(
Chaos::FConstPhysicsObjectHandle PhysicsObject |
Remove entry in the per-particle SimulationDecay settings map. | PhysicsReplicationInterface.h |