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Per-particle settings for SimulationDecay
| Name | FParticleSimDecaySettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplicationInterface.h |
| Include Path | #include "PhysicsReplicationInterface.h" |
Syntax
struct FParticleSimDecaySettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyDecayAtRuntime | bool | When true, apply SimulationDecay during regular (non-resim) frames as well, in addition to resim frames. | PhysicsReplicationInterface.h | |
| bUseDynamicTimeScale | bool | When true, compute the clamp from InputPredictionFramesAverage. | PhysicsReplicationInterface.h | |
| DynamicBase | float | Base value added to the dynamic clamp formula, expected range 0.0 -> 1.0. | PhysicsReplicationInterface.h | |
| DynamicMax | float | Maximum clamp value allowed by the dynamic clamp formula, expected range 0.0 -> 1.0. | PhysicsReplicationInterface.h | |
| DynamicMin | float | Minimum clamp value allowed by the dynamic clamp formula, expected range 0.0 -> 1.0. | PhysicsReplicationInterface.h | |
| InputPredictionFramesAverage | float | Running-average of how many frames ahead of the latest received input this sim-proxy is predicting. | PhysicsReplicationInterface.h | |
| StaticTimeScale | float | Static clamp value used when bUseDynamicTimeScale is false. | PhysicsReplicationInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetDynamicSettings
(
const bool bInUseDynamicTimeScale, |
PhysicsReplicationInterface.h |