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This interface is used by systems who inject ContentBundle/ExternalDataLayers in worlds to inform FExternalObjectAndActorDependencyGatherer of where to locate those external actors and external objects and which CB/EDLs are associated with which world.
This is necessary since worlds do not store information linking back to which EDL/CB are injected in them.
| Name | IExternalAssetPathsProvider |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ExternalObjectAndActorDependencyGatherer.h |
| Include Path | #include "Engine/ExternalObjectAndActorDependencyGatherer.h" |
Syntax
class IExternalAssetPathsProvider
Derived Classes
Structs
| Name | Remarks |
|---|---|
| FUpdateCacheContext | These functions will be invoked while the AssetRegistry lock is held. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/ExternalObjectAndActorDependencyGatherer.h | |||
void UpdateCache
(
const FUpdateCacheContext& Context |
Engine/ExternalObjectAndActorDependencyGatherer.h |