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API > API/Plugins > API/Plugins/GameFeatures
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|
| Name |
FGameFeatureDataExternalAssetsPathCache |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h |
| Include Path |
#include "GameFeatureData.h" |
Syntax
class FGameFeatureDataExternalAssetsPathCache : public IExternalAssetPathsProvider
Implements Interfaces
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FGameFeatureDataExternalAssetsPathCache()
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GameFeatureData.h |
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Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual ~FGameFeatureDataExternalAssetsPathCache()
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GameFeatureData.h |
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Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AllLevels |
TSet< FName > |
|
GameFeatureData.h |
|
| bCacheIsUpToDate |
bool |
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GameFeatureData.h |
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| GameFeatureDataAssetsToMountPoint |
TMap< FName, FString > |
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GameFeatureData.h |
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| OnPathAddedDelegateHandle |
FDelegateHandle |
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GameFeatureData.h |
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| PerLevelAssetDirectories |
TMultiMap< FName, FName > |
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GameFeatureData.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void OnPathsAdded
(
TConstArrayView< FStringView >
)
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GameFeatureData.h |
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Public Virtual
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
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GameFeatureData.h |
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virtual void UpdateCache
(
const FUpdateCacheContext& Context
)
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GameFeatureData.h |
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