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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager
| Name | FRegister |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
Syntax
struct FRegister : public FSimpleStreamableAssetManager::FUpdate
Inheritance Hierarchy
- FSimpleStreamableAssetManager::FUpdate → FSimpleStreamableAssetManager::FRegister
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRegister () |
Streaming/SimpleStreamableAssetManager.h | ||
FRegister
(
const FRegister& |
Streaming/SimpleStreamableAssetManager.h | ||
FRegister
(
FRegister&& |
Streaming/SimpleStreamableAssetManager.h | ||
FRegister
(
const UPrimitiveComponent*, |
Streaming/SimpleStreamableAssetManager.h | ||
FRegister
(
const FPrimitiveSceneProxy*, |
Streaming/SimpleStreamableAssetManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RegisteredAssets | TArray< FRegisteredAsset > | Streaming/SimpleStreamableAssetManager.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRegister & operator=
(
const FRegister& |
Streaming/SimpleStreamableAssetManager.h | ||
FRegister & operator=
(
FRegister&& |
Streaming/SimpleStreamableAssetManager.h |