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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSimpleStreamableAssetManager > API/Runtime/Engine/FSimpleStreamableAssetManager/FRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRegister () |
Streaming/SimpleStreamableAssetManager.h | ||
FRegister
(
const FRegister& |
Streaming/SimpleStreamableAssetManager.h | ||
FRegister
(
FRegister&& |
Streaming/SimpleStreamableAssetManager.h | ||
FRegister
(
const UPrimitiveComponent*, |
Streaming/SimpleStreamableAssetManager.h | ||
FRegister
(
const FPrimitiveSceneProxy*, |
Streaming/SimpleStreamableAssetManager.h |
FRegister()
| Name | FRegister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FRegister()
FRegister(const FRegister &)
| Name | FRegister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FRegister
(
const FRegister &
)
FRegister(FRegister &&)
| Name | FRegister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
FRegister
(
FRegister &&
)
FRegister(const UPrimitiveComponent *, const TArray< FStreamingRenderAssetPrimitiveInfo > &)
| Name | FRegister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Streaming/SimpleStreamableAssetManager.cpp |
FRegister
(
const UPrimitiveComponent *,
const TArray < FStreamingRenderAssetPrimitiveInfo > & Assets
)
FRegister(const FPrimitiveSceneProxy *, const FMatrix &, const FBoxSphereBounds &)
| Name | FRegister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Streaming/SimpleStreamableAssetManager.h |
| Include Path | #include "Streaming/SimpleStreamableAssetManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Streaming/SimpleStreamableAssetManager.cpp |
FRegister
(
const FPrimitiveSceneProxy *,
const FMatrix & InRenderMatrix,
const FBoxSphereBounds & InBounds
)