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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateCachedRayTracingState
(
FPrimitiveSceneProxy* SceneProxy |
SceneInterface.h | ||
virtual void UpdateCachedRayTracingState
(
FPrimitiveSceneProxy* SceneProxy, |
SceneInterface.h |
UpdateCachedRayTracingState(class FPrimitiveSceneProxy *)
| Name | UpdateCachedRayTracingState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void UpdateCachedRayTracingState
(
class FPrimitiveSceneProxy * SceneProxy
)
UpdateCachedRayTracingState(class FPrimitiveSceneProxy *, EPrimitiveDirtyRayTracingState)
| Name | UpdateCachedRayTracingState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void UpdateCachedRayTracingState
(
class FPrimitiveSceneProxy * SceneProxy,
EPrimitiveDirtyRayTracingState PrimitiveDirtyState
)