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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
EPrimitiveDirtyRayTracingState |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path |
#include "SceneInterface.h" |
Syntax
enum EPrimitiveDirtyRayTracingState
{
None = 0,
MeshCommandsAndInstances = 1 << 0,
DrawInGame = 1 << 1,
LightingChannelMask = 1 << 2,
Default = MeshCommandsAndInstances,
All = MeshCommandsAndInstances | DrawInGame | LightingChannelMask,
}
Values
| Name |
Remarks |
| None |
|
| MeshCommandsAndInstances |
|
| DrawInGame |
|
| LightingChannelMask |
|
| Default |
|
| All |
|