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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FQuantizationAsyncInput |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsReplicationQuantization.h |
| Include Path |
#include "Physics/PhysicsReplicationQuantization.h" |
Syntax
struct FQuantizationAsyncInput : public Chaos::FSimCallbackInput
Inheritance Hierarchy
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Adds |
TArray< FAdd > |
|
Physics/PhysicsReplicationQuantization.h |
|
| Removes |
TArray< Chaos::FConstPhysicsObjectHandle > |
|
Physics/PhysicsReplicationQuantization.h |
|
| SetIsServer |
TOptional< bool > |
Set on every input from the GT shell so the PT side can stamp logs with role. |
Physics/PhysicsReplicationQuantization.h |
|
Functions
Public