Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FPhysicsTraceQueryFilterBuilder |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
| Include Path | #include "Physics/PhysicsFiltering.h" |
Syntax
struct FPhysicsTraceQueryFilterBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Physics/PhysicsFiltering.h | |||
| Physics/PhysicsFiltering.h | |||
| Physics/PhysicsFiltering.h | |||
FPhysicsTraceQueryFilterBuilder
(
const FChaosScene* InScene |
Physics/PhysicsFiltering.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Builder | Chaos::Filter::FQueryTraceFilterBuilder | Physics/PhysicsFiltering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Chaos::Filter::FQueryFilterData Build() |
Physics/PhysicsFiltering.h | ||
FPhysicsTraceQueryFilterBuilder & SetCollisionChannelIndex
(
const TEnumAsByte< enum ECollisionChannel > InObjectType |
Physics/PhysicsFiltering.h | ||
FPhysicsTraceQueryFilterBuilder & SetFlags
(
const Chaos::EFilterFlags InFlags, |
Physics/PhysicsFiltering.h | ||
FPhysicsTraceQueryFilterBuilder & SetMaskFilter
(
const FMaskFilter InMaskFilter |
Physics/PhysicsFiltering.h | ||
FPhysicsTraceQueryFilterBuilder & SetResponses
(
const FCollisionResponseContainer& InResponses |
Physics/PhysicsFiltering.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Physics/PhysicsFiltering.h | |||
| Physics/PhysicsFiltering.h |