Navigation
API > API/Runtime > API/Runtime/Chaos
| Name | FQueryTraceFilterBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionFilterData.h |
| Include Path | #include "Chaos/CollisionFilterData.h" |
Syntax
class FQueryTraceFilterBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/CollisionFilterData.h | |||
FQueryTraceFilterBuilder
(
const FQueryFilterData& InFilter |
Chaos/CollisionFilterData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| QueryFilterData | FQueryFilterData | Chaos/CollisionFilterData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQueryFilterData Build() |
Chaos/CollisionFilterData.h | ||
FQueryTraceFilterBuilder & SetBlockChannelMask
(
const uint64 BlockChannelMask |
Chaos/CollisionFilterData.h | ||
FQueryTraceFilterBuilder & SetCollisionChannelIndex
(
const uint8 CollisionChannelIndex |
TODO @ JoshD: Eventually deprecated and replace with SetChannelMask. | Chaos/CollisionFilterData.h | |
FQueryTraceFilterBuilder & SetFilterFlags
(
const EFilterFlags InFilterFlags |
Chaos/CollisionFilterData.h | ||
FQueryTraceFilterBuilder & SetFilterFlags
(
const EFilterFlags InFilterFlags, |
Chaos/CollisionFilterData.h | ||
FQueryTraceFilterBuilder & SetMaskFilter
(
const uint8 InMaskFilter |
Chaos/CollisionFilterData.h | ||
FQueryTraceFilterBuilder & SetOverlapChannelMask
(
const uint64 OverlapChannelMask |
Chaos/CollisionFilterData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FQueryFilterData BuildOverlapAll
(
const EFilterFlags InFilterFlags |
Chaos/CollisionFilterData.h |