Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FPhysicsObjectQueryFilterBuilder |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
| Include Path | #include "Physics/PhysicsFiltering.h" |
Syntax
struct FPhysicsObjectQueryFilterBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Physics/PhysicsFiltering.h | |||
| Physics/PhysicsFiltering.h | |||
| Physics/PhysicsFiltering.h | |||
FPhysicsObjectQueryFilterBuilder
(
const FChaosScene* InScene |
Physics/PhysicsFiltering.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Builder | Chaos::Filter::FQueryObjectFilterBuilder | Physics/PhysicsFiltering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Chaos::Filter::FQueryFilterData Build() |
Physics/PhysicsFiltering.h | ||
FPhysicsObjectQueryFilterBuilder & SetFlags
(
const Chaos::EFilterFlags InFlags, |
Physics/PhysicsFiltering.h | ||
FPhysicsObjectQueryFilterBuilder & SetMaskFilter
(
const uint8 InMaskFilter |
Physics/PhysicsFiltering.h | ||
FPhysicsObjectQueryFilterBuilder & SetMultiQuery
(
const bool bMultiQuery |
Physics/PhysicsFiltering.h | ||
FPhysicsObjectQueryFilterBuilder & SetObjectTypes
(
const uint64 ObjectTypes |
Physics/PhysicsFiltering.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Physics/PhysicsFiltering.h | |||
| Physics/PhysicsFiltering.h |