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| Name | FPhysicsFilterBuilder |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
| Include Path | #include "Physics/PhysicsFiltering.h" |
Syntax
struct FPhysicsFilterBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsFilterBuilder
(
TEnumAsByte< enum ECollisionChannel > InObjectType, |
Physics/PhysicsFiltering.h | ||
FPhysicsFilterBuilder
(
const FChaosScene* InScene, |
Physics/PhysicsFiltering.h | ||
FPhysicsFilterBuilder
(
const Chaos::Filter::FShapeFilterData& InShapeFilter, |
Physics/PhysicsFiltering.h | ||
FPhysicsFilterBuilder
(
const FChaosScene* InScene |
Physics/PhysicsFiltering.h | ||
| Physics/PhysicsFiltering.h | |||
FPhysicsFilterBuilder
(
const FPhysicsFilterBuilder& |
Physics/PhysicsFiltering.h | ||
| Physics/PhysicsFiltering.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceData | Chaos::Filter::FInstanceData | Physics/PhysicsFiltering.h | ||
| ShapeFilterBuilder | Chaos::Filter::FShapeFilterBuilder | Physics/PhysicsFiltering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Chaos::Filter::FInstanceData BuildInstanceData() |
Physics/PhysicsFiltering.h | ||
Chaos::Filter::FShapeFilterData BuildShapeFilterData() |
Physics/PhysicsFiltering.h | ||
void ConditionalSetFlags
(
EPhysXFilterDataFlags Flag, |
Physics/PhysicsFiltering.h | ||
void GetCombinedData
(
uint32& OutBlockingBits, |
Physics/PhysicsFiltering.h | ||
void GetQueryData
(
uint32 SourceObjectID, |
Physics/PhysicsFiltering.h | ||
void GetSimData
(
uint32 BodyIndex, |
Physics/PhysicsFiltering.h | ||
FPhysicsFilterBuilder & SetCollisionChannelIndex
(
const TEnumAsByte< enum ECollisionChannel > InObjectType |
Physics/PhysicsFiltering.h | ||
FPhysicsFilterBuilder & SetComponentID
(
const uint32 InComponentID |
Physics/PhysicsFiltering.h | ||
FPhysicsFilterBuilder & SetFlags
(
const Chaos::EFilterFlags InFlags, |
Physics/PhysicsFiltering.h | ||
FPhysicsFilterBuilder & SetMaskFilter
(
const FMaskFilter InMaskFilter |
Physics/PhysicsFiltering.h | ||
FPhysicsFilterBuilder & SetOwnerID
(
const uint32 InOwnerID |
Physics/PhysicsFiltering.h | ||
FPhysicsFilterBuilder & SetResponses
(
const FCollisionResponseContainer& InResponses |
Physics/PhysicsFiltering.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Physics/PhysicsFiltering.h | |||
FPhysicsFilterBuilder & operator=
(
const FPhysicsFilterBuilder& |
Physics/PhysicsFiltering.h |