Navigation
API > API/Runtime > API/Runtime/Chaos
| Name | FShapeFilterData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionFilterData.h |
| Include Path | #include "Chaos/CollisionFilterData.h" |
Syntax
struct FShapeFilterData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShapeFilterData() |
Chaos/CollisionFilterData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlockChannels | uint64 | Chaos/CollisionFilterData.h | ||
| FCombinedShapeFilterData | friend | Chaos/CollisionFilterData.h | ||
| FQueryFilterData | friend | Chaos/CollisionFilterData.h | ||
| OverlapChannels | uint64 | Chaos/CollisionFilterData.h | ||
| Word3 | uint32 | Chaos/CollisionFilterData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint64 GetBlockChannels() |
Chaos/CollisionFilterData.h | ||
uint8 GetCollisionChannelIndex() |
Chaos/CollisionFilterData.h | ||
uint64 GetCollisionChannelMask() |
Chaos/CollisionFilterData.h | ||
EFilterFlags GetFlags() |
Chaos/CollisionFilterData.h | ||
uint32 GetLegacyWord3() |
Chaos/CollisionFilterData.h | ||
uint8 GetMaskFilter() |
Chaos/CollisionFilterData.h | ||
uint64 GetOverlapChannels() |
Chaos/CollisionFilterData.h | ||
uint64 GetQueryBlockChannels() |
Chaos/CollisionFilterData.h | ||
uint64 GetQueryOverlapChannels() |
Chaos/CollisionFilterData.h | ||
uint64 GetSimBlockChannels() |
Chaos/CollisionFilterData.h | ||
bool HasFlag
(
EFilterFlags InFlag |
Chaos/CollisionFilterData.h | ||
bool IsCollisionChannelSet
(
const uint32 ChannelIndex |
Chaos/CollisionFilterData.h | ||
bool IsSimValid() |
Chaos/CollisionFilterData.h | ||
bool IsValid() |
Chaos/CollisionFilterData.h | ||
void Load
(
const FCollisionFilterData& QueryData, |
Chaos/CollisionFilterData.h | ||
ENarrowFilterResult NarrowFilter
(
const FShapeFilterData& OtherShape |
Filter API. | Chaos/CollisionFilterData.h | |
void Serialize
(
FChaosArchive& Ar |
Chaos/CollisionFilterData.h | ||
void SetFlags
(
EFilterFlags InFlags |
Chaos/CollisionFilterData.h | ||
void SetMaskFilter
(
uint8 MaskFilter |
Chaos/CollisionFilterData.h | ||
void Store
(
FCollisionFilterData& QueryData, |
Chaos/CollisionFilterData.h | ||
FString ToString() |
Chaos/CollisionFilterData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FShapeFilterData& |
Chaos/CollisionFilterData.h | ||
bool operator==
(
const FShapeFilterData& |
Chaos/CollisionFilterData.h |