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Start Implementing Action Structs and helpers
Action "history" is setup like this: FActionHistory - Circular frame buffer Frame 1 - FActionHistoryFrameData Action 1 - FActionHistoryEntry FActionInstance ActionInstance Action 2 - FActionHistoryEntry FActionInstance ActionInstance Frame 2 - FActionHistoryFrameData Action 1 - FActionHistoryEntry FActionInstance ActionInstance
| Name | FNetworkPhysicsActionPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
USTRUCT ()
struct FNetworkPhysicsActionPayload
Derived Classes
- FChaosMoverInstantMovementEffectAction
- FChaosMoverLayeredMoveAction
- FChaosMoverLayeredMoveInstanceAction
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FNetworkPhysicsActionPayload() |
Physics/NetworkPhysicsComponent.h |
Enums
Public
| Name | Remarks |
|---|---|
| EActionAuthorStyle |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionId | uint16 | Physics/NetworkPhysicsComponent.h | ||
| ServerFrame | int32 | Physics/NetworkPhysicsComponent.h | ||
| SourceId | uint32 | Physics/NetworkPhysicsComponent.h |