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| Name | FLocalLightSceneProxyDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/LocalLightSceneProxyDesc.h |
| Include Path | #include "LocalLightSceneProxyDesc.h" |
Syntax
struct FLocalLightSceneProxyDesc : public FLightSceneProxyDesc
Inheritance Hierarchy
- FLightSceneProxyDesc → FLocalLightSceneProxyDesc
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLocalLightSceneProxyDesc() |
LocalLightSceneProxyDesc.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLocalLightSceneProxyDesc() |
LocalLightSceneProxyDesc.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FLightSceneProxyDesc | LocalLightSceneProxyDesc.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttenuationRadius | float | Bounds the light's visible influence. | LocalLightSceneProxyDesc.h | |
| InverseExposureBlend | float | Blend Factor used to blend between Intensity and Intensity/Exposure. | LocalLightSceneProxyDesc.h | |
| MaxDistanceFadeRange | float | Fade the light out as it approaches MaxDrawDistance. | LocalLightSceneProxyDesc.h | |
| MaxDrawDistance | float | World distance to where the light stops rendering (lighting & shadows). | LocalLightSceneProxyDesc.h |
Functions
Public
Public Virtual
Overridden from FLightSceneProxyDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
LocalLightSceneProxyDesc.h |