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API > API/Runtime > API/Runtime/Engine
| Name | FDebugCameraManager |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugCameraManager.h |
| Include Path | #include "DebugCameraManager.h" |
Syntax
class FDebugCameraManager : public FGCObject
Inheritance Hierarchy
- FGCObject → FDebugCameraManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugCameraManager() |
DebugCameraManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDebugCameraManager() |
DebugCameraManager.h |
Structs
| Name | Remarks |
|---|---|
| FDebugCameraControllerStatus |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugCameraControllerClass | TSubclassOf< class ADebugCameraController > | Debug camera class used for debug cameras | DebugCameraManager.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GameInstanceWorldChangedHandle | FDelegateHandle | DebugCameraManager.h | ||
| PlayerToDebugCameraControllerMap | TMap< TObjectKey< class UPlayer >, FDebugCameraControllerStatus > | Debug camera - used to have independent camera without stopping gameplay | DebugCameraManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DisableDebugCamera
(
APlayerController* PlayerController |
DebugCameraManager.h | ||
void EnableDebugCamera
(
APlayerController* PlayerController |
DebugCameraManager.h | ||
ADebugCameraController * GetCameraController
(
const APlayerController* PlayerController |
DebugCameraManager.h | ||
bool IsDebugCameraActive
(
const APlayerController* PlayerController |
DebugCameraManager.h |
Public Virtual
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
DebugCameraManager.h | ||
virtual FString GetReferencerName() |
DebugCameraManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDebugCameraManager & Get() |
DebugCameraManager.h |