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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorPrimitiveColorHandler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterPrimitiveColorHandler
(
FPrimitiveColorHandler& PrimitiveColorHandler |
GameFramework/ActorPrimitiveColorHandler.h | ||
void RegisterPrimitiveColorHandler
(
FName InHandlerName, |
GameFramework/ActorPrimitiveColorHandler.h | ||
void RegisterPrimitiveColorHandler
(
FName InHandlerName, |
GameFramework/ActorPrimitiveColorHandler.h |
RegisterPrimitiveColorHandler(FPrimitiveColorHandler &)
| Name | RegisterPrimitiveColorHandler |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ActorPrimitiveColorHandler.h |
| Include Path | #include "GameFramework/ActorPrimitiveColorHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPrimitiveColorHandler.cpp |
void RegisterPrimitiveColorHandler
(
FPrimitiveColorHandler & PrimitiveColorHandler
)
RegisterPrimitiveColorHandler(FName, const FText &, const FGetColorFunc &, const FActivateFunc &, const FText &)
| Name | RegisterPrimitiveColorHandler |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ActorPrimitiveColorHandler.h |
| Include Path | #include "GameFramework/ActorPrimitiveColorHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPrimitiveColorHandler.cpp |
void RegisterPrimitiveColorHandler
(
FName InHandlerName,
const FText & InHandlerText,
const FGetColorFunc & InHandlerFunc,
const FActivateFunc & InActivateFunc,
const FText & InHandlerToolTipText
)
RegisterPrimitiveColorHandler(FName, const FText &, bool, const FGetColorFunc &, const FActivateFunc &, const FText &)
| Name | RegisterPrimitiveColorHandler |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ActorPrimitiveColorHandler.h |
| Include Path | #include "GameFramework/ActorPrimitiveColorHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorPrimitiveColorHandler.cpp |
void RegisterPrimitiveColorHandler
(
FName InHandlerName,
const FText & InHandlerText,
bool bInAvailalbleInEditor,
const FGetColorFunc & InHandlerFunc,
const FActivateFunc & InActivateFunc,
const FText & InHandlerToolTipText
)