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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorPrimitiveColorHandler
| |
|
| Name |
FPrimitiveColorHandler |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/ActorPrimitiveColorHandler.h |
| Include Path |
#include "GameFramework/ActorPrimitiveColorHandler.h" |
Syntax
struct FPrimitiveColorHandler
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActivateFunc |
FActivateFunc |
|
GameFramework/ActorPrimitiveColorHandler.h |
|
| bAvailalbleInEditor |
bool |
|
GameFramework/ActorPrimitiveColorHandler.h |
|
| DeactivateFunc |
FDeactivateFunc |
|
GameFramework/ActorPrimitiveColorHandler.h |
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| GetColorFunc |
FGetColorFunc |
|
GameFramework/ActorPrimitiveColorHandler.h |
|
| HandlerName |
FName |
|
GameFramework/ActorPrimitiveColorHandler.h |
|
| HandlerText |
FText |
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GameFramework/ActorPrimitiveColorHandler.h |
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| HandlerToolTipText |
FText |
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GameFramework/ActorPrimitiveColorHandler.h |
|