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| Type | Name | Description | |
|---|---|---|---|
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FAPEXClothUniformShaderParameters |
Uniform buffer for APEX cloth. | ||
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FParticleSpriteUniformParameters, |
Uniform buffer for particle sprite vertex factories. | ||
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FPrimitiveUniformShaderParameters, |
The uniform shader parameters associated with a primitive. | ||
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FWorkingColorSpaceShaderParameters, |
Global working color space shader parameters (color space conversion matrices). | ||
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FLightmapResourceClusterShaderParameters, |
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BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FMobileReflectionCaptureShaderParameters, |
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BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FSceneTextureUniformParameters, |
Scene Color / Depth / Partial Depth. | ||
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FSpeedTreeUniformParameters, |
Uniform buffer setup for SpeedTrees. | ||
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FGeometryCacheVertexFactoryUniformBufferParameters, |
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BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FGeometryCacheManualVertexFetchUniformBufferParameters, |
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BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FGeometryCollectionVertexFactoryUniformShaderParameters, |
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BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FGCBoneLooseParameters, |
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BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FPrecomputedLightingUniformParameters, |
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BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FLocalVertexFactoryUniformShaderParameters, |
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BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FMeshParticleUniformParameters, |
Uniform buffer for mesh particle vertex factories. | ||
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FParticleBeamTrailUniformParameters, |
Uniform buffer for particle beam/trail vertex factories. |