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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/BEGIN_GLOBAL_SHADER_PARAMETER_ST-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
| Include | #include "LightmapUniformShaderParameters.h" |
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FPrecomputedLightingUniformParameters,
ENGINE_API
)