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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/BEGIN_GLOBAL_SHADER_PARAMETER_ST-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include | #include "PrimitiveUniformShaderParameters.h" |
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FPrimitiveUniformShaderParameters,
ENGINE_API
)
Remarks
The uniform shader parameters associated with a primitive. Note: Must match FPrimitiveSceneData in shaders. Note 2: Try to keep this 16 byte aligned. i.e |Matrix4x4|Vector3,float|Vector3,float|Vector4| NOT |Vector3,(waste padding)|Vector3,(waste padding)|Vector3. Or at least mark out padding if it can't be avoided.