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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FWeakStorePtr
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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AssetRegistry/AssetRegistryStateSerialization.h |
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AssetRegistry/AssetRegistryStateSerialization.h |
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AssetRegistry/AssetRegistryStateSerialization.h |
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AssetRegistry/AssetRegistryStateSerialization.h |
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FWeakStorePtr()
| |
|
| Name |
FWeakStorePtr |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetRegistryStateSerialization.h |
| Include Path |
#include "AssetRegistry/AssetRegistryStateSerialization.h" |
FWeakStorePtr()
FWeakStorePtr(const TRefCountPtr< const FStore > &)
| |
|
| Name |
FWeakStorePtr |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetRegistryStateSerialization.h |
| Include Path |
#include "AssetRegistry/AssetRegistryStateSerialization.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetDataTagMap.cpp |
FWeakStorePtr
(
const TRefCountPtr < const FStore > & Store
)
FWeakStorePtr(const FWeakStorePtr &)
| |
|
| Name |
FWeakStorePtr |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetRegistryStateSerialization.h |
| Include Path |
#include "AssetRegistry/AssetRegistryStateSerialization.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetDataTagMap.cpp |
FWeakStorePtr
(
const FWeakStorePtr & Other
)
FWeakStorePtr(FWeakStorePtr &&)
| |
|
| Name |
FWeakStorePtr |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetRegistryStateSerialization.h |
| Include Path |
#include "AssetRegistry/AssetRegistryStateSerialization.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetDataTagMap.cpp |
FWeakStorePtr
(
FWeakStorePtr && Other
)