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Stores a fixed set of values and all the key-values maps used for lookup.
| Name | FStore |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
| Include Path | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
Syntax
struct FStore : public UE::CoreUObject::Private::FStoreBase
Inheritance Hierarchy
- FStoreBase → FStore
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStore
(
uint32 InIndex |
AssetRegistry/AssetDataTagMapSerializationDetails.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStore() |
AssetRegistry/AssetDataTagMapSerializationDetails.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BackingFile | TSharedPtr< UE::AssetRegistry::FMemoryMappedFile > | File where the data is kept, if any. | AssetRegistry/AssetDataTagMapSerializationDetails.h | |
| ExportPaths | TArrayView< FAssetRegistryExportPath > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| Index | const uint32 | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| NumberlessExportPaths | TArrayView< FNumberlessExportPath > | Values for non-visualizable maps in this store. | AssetRegistry/AssetDataTagMapSerializationDetails.h | |
| Texts | TArrayView< FMarshalledText > | AssetRegistry/AssetDataTagMapSerializationDetails.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FStoreManager | friend | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| FStoreRefCount | friend | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| FWeakStorePtr | friend | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| RefCountObject | FStoreRefCount * | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| ViewPointers | TSet< void * > | Pointers to individual views that aren't mmapped but allocated from the heap | AssetRegistry/AssetDataTagMapSerializationDetails.h | |
| ViewPointersCS | FCriticalSection | Guards access to the View pointers. | AssetRegistry/AssetDataTagMapSerializationDetails.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddRef() |
AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
void * AllocateMemoryForView
(
SIZE_T NumBytes, |
Allocates a pointer from the heap if a view cannot use the memory-mapped data in place. | AssetRegistry/AssetDataTagMapSerializationDetails.h | |
const ANSICHAR * GetAnsiString
(
uint32 Idx |
AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
const WIDECHAR * GetWideString
(
uint32 Idx |
AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
void Release() |
AssetRegistry/AssetDataTagMapSerializationDetails.h |